
PlayStation × AYMI
Launch-window pre-orders over forecast — driven by a cohort-rebuilt media plan keyed to the launch arc, not creative volume.
Rebuilding the paid + lifecycle motion across the full launch arc — converting hype into pre-orders, then pre-orders into retention.
- Launch-window pre-orders
- +680%
- Franchise community growth
- +290%
- Retargeting efficiency
- 4.5×
- 30-day retention
- +62%
The brief beneath the brief.
Sony Interactive Entertainment's first-party titles compete in the most attention-saturated launch windows in entertainment. A tentpole franchise drop needs to convert hype into pre-orders inside a six-week pre-launch flight, then sustain engagement across the first 90 days post-release.
AYMI was brought in to rebuild the paid + lifecycle motion across the full launch arc — not to ship another burst of launch creative, but to re-architect how spend, audiences, and lifecycle worked together from hype-build through retention.
The Method, applied.
Five movements: Discovery, Strategy, Creative, Launch, Optimize. Each one feeds the next; the loop closes on Optimize and starts again on Discovery.
- Step 01Discovery
Audience modeling across the console install base, lapsed-franchise players, and cross-platform competitive cohorts surfaced three distinct demand pools — each with separate creative needs, channel mix, and conversion timing. The lapsed cohort was the largest untapped lift; legacy campaigns had been over-spending against already-converted core fans.
- Step 02Strategy
A three-phase media plan keyed to the launch arc: hype-build (broad-reach franchise video for cross-platform competitive players), pre-order conversion (performance push on Meta, TikTok, and console-network channels cut per cohort), and post-launch retention (lifecycle linking pre-order purchasers into the first-90-day loop). KPIs locked to pre-order CVR, launch-week DAUs, and 30-day retention.
- Step 03Creative
Cohort-specific creative systems built from a single visual identity. Lapsed players saw nostalgia-anchored 'what you missed' cut-downs; competitive players saw spec-and-stat ads benchmarked against rival platforms; core fans got first-look exclusives and pre-order-gated content. Every variant laddered back to a unified franchise position.
- Step 04Launch
End-to-end activation across paid social, search, programmatic video, console-network media, and creator partnerships. Attribution was unified through a custom incrementality model layered on top of platform measurement, allowing mid-flight spend redirection toward the highest-incremental channels.
- Step 05Optimize
Continuous learn-and-redirect: weekly creative refresh against fatigue signals, channel reweighting against incrementality reads, and lifecycle tiering against in-game behavior. The retargeting layer was rebuilt around lookalikes seeded by 30-day actives — not pre-order purchasers — lifting efficiency 4.5×.
What the numbers carried.
Launch-window pre-orders exceeded forecast by 680%. The franchise community footprint grew 290% across the engagement arc, and retargeting efficiency stabilized at 4.5× the prior baseline.
The model is now templated for future franchise drops — a repeatable launch-arc system rather than a one-off campaign.
Related work
All work →
GamingEpic Games
+1,600% — Rebuilding UA + monetization as a single system — moving the meter on in-game purchases, not just installs.
GamingRiot Games
+800% — A tournament marketing engine that treats the spectator audience as a commercial system, not a hype machine.
GamingActivision Blizzard
+400% — A pre-order campaign that prized player quality over raw signups — and lifted pre-orders 400% with CPU cut by two-thirds.
The work above ran on the same five movements as every AYMI engagement.
Launch growth systems for game publishers. The performance layer underneath your trailers, store pages, and creator coverage.