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PlayStation × AYMI

+680%
Hero stat

Launch-window pre-orders over forecast — driven by a cohort-rebuilt media plan keyed to the launch arc, not creative volume.

Rebuilding the paid + lifecycle motion across the full launch arc — converting hype into pre-orders, then pre-orders into retention.

Launch-window pre-orders
+680%
Franchise community growth
+290%
Retargeting efficiency
4.5×
30-day retention
+62%
01Challenge

The brief beneath the brief.

Sony Interactive Entertainment's first-party titles compete in the most attention-saturated launch windows in entertainment. A tentpole franchise drop needs to convert hype into pre-orders inside a six-week pre-launch flight, then sustain engagement across the first 90 days post-release.

AYMI was brought in to rebuild the paid + lifecycle motion across the full launch arc — not to ship another burst of launch creative, but to re-architect how spend, audiences, and lifecycle worked together from hype-build through retention.

02Approach

The Method, applied.

Five movements: Discovery, Strategy, Creative, Launch, Optimize. Each one feeds the next; the loop closes on Optimize and starts again on Discovery.

  1. Step 01Discovery

    Audience modeling across the console install base, lapsed-franchise players, and cross-platform competitive cohorts surfaced three distinct demand pools — each with separate creative needs, channel mix, and conversion timing. The lapsed cohort was the largest untapped lift; legacy campaigns had been over-spending against already-converted core fans.

  2. Step 02Strategy

    A three-phase media plan keyed to the launch arc: hype-build (broad-reach franchise video for cross-platform competitive players), pre-order conversion (performance push on Meta, TikTok, and console-network channels cut per cohort), and post-launch retention (lifecycle linking pre-order purchasers into the first-90-day loop). KPIs locked to pre-order CVR, launch-week DAUs, and 30-day retention.

  3. Step 03Creative

    Cohort-specific creative systems built from a single visual identity. Lapsed players saw nostalgia-anchored 'what you missed' cut-downs; competitive players saw spec-and-stat ads benchmarked against rival platforms; core fans got first-look exclusives and pre-order-gated content. Every variant laddered back to a unified franchise position.

  4. Step 04Launch

    End-to-end activation across paid social, search, programmatic video, console-network media, and creator partnerships. Attribution was unified through a custom incrementality model layered on top of platform measurement, allowing mid-flight spend redirection toward the highest-incremental channels.

  5. Step 05Optimize

    Continuous learn-and-redirect: weekly creative refresh against fatigue signals, channel reweighting against incrementality reads, and lifecycle tiering against in-game behavior. The retargeting layer was rebuilt around lookalikes seeded by 30-day actives — not pre-order purchasers — lifting efficiency 4.5×.

03Outcome

What the numbers carried.

Launch-window pre-orders exceeded forecast by 680%. The franchise community footprint grew 290% across the engagement arc, and retargeting efficiency stabilized at 4.5× the prior baseline.

The model is now templated for future franchise drops — a repeatable launch-arc system rather than a one-off campaign.

Services rendered

Related work

All work →
The Method

The work above ran on the same five movements as every AYMI engagement.

Read The Method
Industry context

Launch growth systems for game publishers. The performance layer underneath your trailers, store pages, and creator coverage.

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