Cinematic esports arena moment, players in focus, dramatic stage lighting
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CS · 09

Riot Games × AYMI

+800%
Hero stat

Tournament views across the season — with monetization keeping pace.

A tournament marketing engine that treats the spectator audience as a commercial system, not a hype machine.

Merchandise revenue
+340%
Engagement (vs. prior season)
5.2×
Sponsor pass-through
+72%
Watch-time / viewer
+48%
01Challenge

The brief beneath the brief.

Riot's tournament audience was huge, loyal, and underexploited commercially. Spectators were watching for hours but converting at low rates into merchandise, sponsor activation, and community participation.

The brief was to keep the energy and add a real commercial layer — without making the audience feel the seams.

02Approach

The Method, applied.

Five movements: Discovery, Strategy, Creative, Launch, Optimize. Each one feeds the next; the loop closes on Optimize and starts again on Discovery.

  1. Step 01Discovery

    Spectator cohort modeling — hardcore competitive, casual fans, cross-title crossover, region-specific. Each with distinct purchase patterns.

  2. Step 02Strategy

    Merch drop calendar synced to narrative tournament beats. Sponsor placements re-architected from interruption to integration.

  3. Step 03Creative

    Cohort-tuned content: deep-strategy editorial for hardcore, player-personality content for casual, regional crossover for crossover audience.

  4. Step 04Launch

    Multi-platform rollout across Twitch, YouTube, and proprietary streaming layers. Merch drops timed to match cohort attention peaks.

  5. Step 05Optimize

    Weekly engagement-tier reviews. Drop timing recalibrated mid-season once first-month conversion patterns established baseline.

03Outcome

What the numbers carried.

Tournament views ran 800% above the prior season; engagement (defined as paid view-through + active commenting) hit 5.2× the previous baseline. Merchandise revenue climbed 340% as drop timing matched audience attention. Sponsor pass-through lifted 72% with integrated placements outperforming interruptive formats. Watch-time per viewer rose 48%.

The crowd showed up bigger, stayed longer, and bought more — without anyone clocking the commercial layer underneath.

Services rendered

Related work

All work →
The Method

The work above ran on the same five movements as every AYMI engagement.

Read The Method
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Launch growth systems for game publishers. The performance layer underneath your trailers, store pages, and creator coverage.

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