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Gaming · AYMI

Launch growth systems for game publishers.

AYMI helps studios and publishers turn trailers, Steam pages, creator coverage, platform sales, and launch windows into measurable revenue — from wishlist growth to pre-orders, launch-week sales, DLC, and post-launch retargeting. We do not replace your brand, PR, or community team. We build the performance layer underneath them.

In one line

AYMI is a performance and growth marketing agency for game publishers and studios. We build the launch growth system around your title — wishlist and pre-order campaigns, launch-week paid media, creator amplification, trailer and key-art testing, and the measurement layer that ties every beat to revenue.

  • Built around the launch window

    Trailer, wishlist, pre-order, launch, and DLC as one system.

  • The performance layer

    We don't replace brand, PR, or community — we measure them.

  • Signal over hype

    Every launch beat becomes measurable demand.

  • 01+1,600%In-game purchases (Epic Games)
  • 024Live-service launches shipped
  • 03−5xAvg CAC compression vs. day-one CPI
What changes

What changes in gaming.

A game launch is not a brand campaign. The window is short, the assets arrive in beats, and the revenue compounds across wishlist, pre-order, launch week, and the long catalog tail. The Method runs the cadence against that arc — every trailer view, store visit, creator clip, and platform sale gets a job in a connected system, not a separate report.

Creative systems bend toward hook testing at launch volume. The same title expresses as a world cut, a mechanic cut, a character cut, a nostalgia cut, and a review-proof cut — across Meta, TikTok, YouTube, and Reddit. The architecture is the deliverable; the variants are the output, and the winners are found before the launch window closes.

Organic surfaces are creator and community programs turned into paid media without losing authenticity. Anchor creators that compound, gameplay clips that recycle into ads, review reactions that get tested and pruned. The work that wins gaming treats the publisher's launch calendar and the marketing system as one operating layer.

The launch window is too valuable to measure like a brand campaign.

Publishers are not short on assets. They are short on connected performance systems.

Most game publishers already have the raw materials: trailers, screenshots, dev diaries, key art, demos, creator coverage, platform promotions, store pages, community updates, and wishlist campaigns. The problem is that each launch beat often gets treated separately.

AYMI connects those moments into one measurable growth system — so every trailer view, creator post, store visit, platform sale, and launch-week click has a job.

  • Trailer views become retargeting pools.
  • Creator clips become paid creative tests.
  • Steam traffic becomes wishlist intelligence.
  • Platform sales become segmented remarketing opportunities.
  • Launch-week attention becomes post-launch revenue.
  • Buyers become audiences for DLC, sequels, bundles, and publisher sales.
One connected revenue loop
  1. 01Trailer
  2. 02Wishlist
  3. 03Pre-order
  4. 04Launch week
  5. 05DLC / sale / sequel
The decision layer

Where AYMI plugs in.

AYMI fits best when the publisher already has the fundamentals: a title, a launch calendar, store pages, creative assets, creator momentum, PR beats, and internal teams driving the brand.

We add the performance system around those efforts — the clarity, prioritization, and measurement that decides where the next dollar goes.

  • 01

    Which audiences should see which trailer?

  • 02

    Which creative angles are producing wishlist intent?

  • 03

    Which creator clips should be amplified?

  • 04

    Which regions are overperforming?

  • 05

    Which platform audiences deserve more spend?

  • 06

    Which launch-week visitors should be retargeted after release?

  • 07

    Which buyers should be carried into the next DLC, sequel, or publisher sale?

Start with one title, one launch beat, or one revenue window.

The Game Launch Growth Sprint

A focused 30-day engagement designed to help publishers validate the performance system around a specific title, demo, wishlist push, launch window, DLC release, or publisher sale.

This is not a giant agency retainer. It is a focused growth sprint that shows where paid media, creative testing, creator amplification, and measurement can make the launch system sharper.

Best for
  • Upcoming game launches
  • Steam demos and wishlist pushes
  • Console pre-order windows
  • Publisher sales
  • DLC releases
  • Franchise reactivations
  • Remasters and sequel campaigns
What you get in 30 days
  • Funnel audit from trailer to store page to wishlist / pre-order / purchase
  • Creative angle map by audience, hook, mechanic, character, world, nostalgia, and proof
  • Paid media test plan across Meta, TikTok, YouTube, Reddit, Google, and other relevant channels
  • Creator amplification plan for clips, reactions, gameplay, reviews, and community content
  • Retargeting architecture for trailer viewers, store visitors, engaged social users, and prior buyers
  • Launch dashboard structure for creative, audience, geo, platform, and revenue signals
  • 30-day action plan for scale
The services, in gaming

Performance systems for every stage of the game lifecycle.

  1. Reveal
  2. Wishlist
  3. Pre-Order
  4. Launch
  5. Retarget
  6. DLC / Sale / Sequel
  • Wishlist & Pre-Order Growth

    Campaign strategy around Steam, PlayStation, Xbox, Nintendo, demos, trailers, announcements, and release windows.

  • Launch-Week Paid Media

    Paid campaigns across Meta, TikTok, YouTube, Reddit, Google, and platform-adjacent channels designed around awareness, retargeting, and purchase intent.

  • Creator Amplification

    Turn creator clips, gameplay reactions, reviews, community moments, and influencer assets into paid media without losing authenticity.

  • Trailer & Key Art Testing

    Test hooks, worlds, mechanics, characters, combat, nostalgia, story, review proof, and platform-specific creative before the launch window is gone.

  • Post-Launch Revenue

    DLC, seasonal content, discount windows, publisher sales, franchise bundles, dormant audience reactivation, and sequel audience building.

  • Measurement Layer

    Dashboarding around wishlist growth, store traffic, trailer retention, creative performance, geo performance, audience quality, launch revenue, and retargeting pool growth.

From hype to signal.

Every launch beat should create measurable demand.

Game marketing creates attention quickly. The question is whether that attention turns into useful signal.

AYMI helps publishers understand which creative angles, audiences, creators, geos, platforms, and launch moments are actually creating intent — then turns those signals into paid media decisions.

Launch signal panel
  • 01Cost per wishlist
  • 02Store page conversion signals
  • 03Trailer hold rate
  • 04Creative angle performance
  • 05Creator clip performance
  • 06Geo-level demand
  • 07Retargeting pool growth
  • 08Pre-order efficiency
  • 09Launch-week ROAS
  • 10DLC / sale remarketing lift
Selected work

Gaming × AYMI.

See all gaming work →
The pillar

Read the argument behind the work.

No. 034Performance

The pre-order curve is the launch

Day-one cost-per-install is the most expensive lie in gaming. The audiences that fund a live-service title are the ones who arrive at day thirty, not the ones who installed the demo.

Read the pillar
Gaming · FAQ

Questions we’re asked, answered directly.

The ones that come up most in first conversations — answered straight, without the sales gloss.

  • Both. We work best with publishers and studios that already have launch assets, store pages, trailers, creator coverage, or active communities — and need a measurable performance layer around them. AYMI fits in as the growth and measurement system, not a replacement for your internal teams.

Next move

Launching a title, demo, DLC, or publisher sale?

AYMI builds the performance layer that turns attention into wishlists, pre-orders, sales, and retargetable audiences. Start with one title, one launch beat, or one revenue window.